Junkyard Symphony's ROCK TOWERS        

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Colossal Canyon

ROCK TOWERS


Welcome to Colossal Canyon
         Breathtaking towers, beautiful rocks and a raging river; these are just a few of the things that makes ROCK TOWERS, Colossal Canyon such a fun an exciting game to play. The general idea of ROCK TOWERS, Colossal Canyon is to stack a rock on a tower without the rock falling or causing other rocks to fall. The bigger the rock and the smaller the tower, the harder the task. Succesful completion of this task allows a marker to move along a river towards the river's source. The first player to reach this final destination wins. The game can also be played by sudden death illimination. As soon as a player drops a rock, he or she is out of the game. The winner is the last remaining player to not drop a rock.

*ROCK TOWERS, Colossal Canyon is a game that you rent only and is not available for sale. A host can accompany the game to install the game, to facilitate the game and then remove the game. You may also rent the game without the host for a period of 4 days. In this case a member from Junkyard Symphony will set up the game for you, explain how it works and leave the rest up to you. After 4 days the member will return to remove the game.

*Duration: With host, 2 hours. Without host, 4 days.
*Ages 8 and up. Max 30 players



ROCK TOWERS

         ROCK TOWERS involves three tasks: dropping a marble, stacking a rock and catching the marble before it falls to the floor. Successful completion of this task allows the player to move their flag along the river towards the finish.




ROCK TOWERS

         There are six sizes of rocks, towers, marbles and chutes. Having all sixes would be the hardest task while having all ones would be the easiest task.




ROCK TOWERS

ROCK TOWERS

         A player begins by rolling the dice to determine which rock, tower, marble and chute will be chosen. The red dice must go on the red sqaures and the green dice must go on the green sqaures. The player has chosen a size 6 rock on tower five with a size 3 marble dropped into chute number 4. The white die indicates how many points the player will receive for the task. In this case the white die shows tower. Since the player has chosen tower 5, he or she will move ahead 5 squares if the task is successful.




ROCK TOWERS

ROCK TOWERS

         The next step is for the player to place the size 3 marble into chute 4.




ROCK TOWERS

         The player then places a size 6 rock on tower 5 without it falling. The player must use only one hand and use the same hand for all tasks with the other hand behind the back.




ROCK TOWERS

ROCK TOWERS

ROCK TOWERS

ROCK TOWERS

         As the player places the rock the marbles contunues down the chute. After placing the rock, the player must catch the marble before it falls to the ground.




ROCK TOWERS

ROCK TOWERS

         If the rock falls, the player's flag will not move ahead along the river. As the game progresses the towers become filled with more rocks so the excitement increases as the game goes. If the player succeeds, the flag is moved ahead 5 sqaures.




ROCK TOWERS

         The 'O' marks a dare square. Dare squares help the players move forward. Dares can be funny and mentally or physically challenging. The dares definitely add a fun element to the game.




ROCK TOWERS

         The blue box holds toys for dares that involve Feats of Skill. Other dare cateories are Feats of Strength, Brain Twisters, Acts of Comedy, Acts of Acting, and Animal Imitations.





ROCK TOWERS

         Look at the texture of the rock. It looks real, but it is actually wood with rock paint. Most of the wood used in the construction of this game was found in the garbage to keep with the Junkyard Symphony tradition of reusing junk.



ROCK TOWERS



ROCK TOWERS, Colossal Canyon
         Done the pictionary and charades thing? Looking for something different yet totally awesome? ROCK TOWERS is the coolest, most fun game you will ever play. Beautifully crafted from discarded wood and ordinary rocks, ROCK TOWERS will make your party be the party that everyone remembers. This game is perfect for private parties, corporate and school functions.

*ROCK TOWERS, Colossal Canyon is a game that you rent only and is not available for sale. A host can accompany the game to install the game, to facilitate the game and then remove the game. You may also rent the game without the host for a period of 4 days. In this case a member from Junkyard Symphony will set up the game for you, explain how it works and leave the rest up to you. After 4 days the member will return to remove the game.

*Duration: With host, 2 hours. Without host, 4 days.
*Ages 8 and up. Max 30 players
Background
         ROCK TOWERS was first invented by Junkyard Jonny when he was vacationing at Bonechere Provincial Park in Ontario near Pembroke in 1999. Jonny was swimming on the beach searching for nice looking rocks. He then had the idea to use the rocks for a game in which players had to stack the rocks on a larger rock without the rocks falling. The first player to cause a rock to fall would be out of the game. The winner would be the last player left in the game.
         Over the years, Jonny played the game with his family and close friends, developing the game board and adjusting the rules to make the game more interesting. The game was always a huge success so Jonny eventually decided to seek patent protection and trademarks for the game, which he achieved after a substantial investment of time and money.
         Originally the game was much smaller and was designed to be sold in stores, but Jonny had the idea of creating a large game that would be rented instead, so that the amount of resources needed for the game would be reduced. Renting the game instead of selling it would also keep it unique, like all of Junkyard Symphony's shows.

Rules
        Rules How do you play the game? You must be able to successfully place a rock on a tower without the rock falling and you must be able to catch a marble from a chute before it falls to the ground. It's not as easy as it sounds for the towers fill up with rocks; there are six sizes of rocks, six sizes of towers, six sizes of marbles and six marble chutes. Size six rocks are the biggest so they are the hardest to stack. Similarly, tower six is the smallest and hardest to stack on. Marble six is heaviest and goes fastest. Chute six is the shortest and gives the player the least playing time. So a rock six on tower six with marble six and chute six is the hardest play. The easiest play would be a rock one on tower one with marble one and chute one.

Roll the Dice
        To begin, the first player rolls the 5 dice, two green, two red and one white. The white die will indicate which object will determine the player's points. If the white die shows a tower, then the tower size will determine how far the player's marker will move ahead. If the tower chosen is five then the player will move ahead five spaces. Next the player must determine what the number on the remaining dice will correspond with, either a rock, a tower, a marble or a chute . The green dice can only go on rock and marble, while the red dice can only go on tower and chute.

Drop the Marble and Stack the Rock
        Once these have been chosen the player then takes the corresponding rock and marble. The player places the marble into the designated chute and before the marble reaches the end of the chute, the player must place the rock on the proper tower without letting it fall or causing other rocks to fall. The player may only use one hand to place the rock on the tower and catch the marble. If the rock falls or causes other rocks to fall or the player fails to catch the marble then the player's marker does not move ahead. The player may not move any of the other rocks on the tower.

Do a Dare and Move ahead More
                 If the player lands on a dare square marked as 'O', the player must complete a dare from a list of dares. Successful completion of the dare allows the player to continue without losing a turn. When the player lands on a dare square, the player must roll three dice simultaneously then consult the book of dares. The green die will correspond with one of the six categories, feats of strengths, brain twisters, feats of skill, acts of comedy, animal imitations, and acts of acting. There are 11 dares in each category. The total of the two red dice indicates which dare the player must complete. For example, if the player rolls a six on the green die and a three and a five on the red dice, the player must chose category six, dare number eight. The first player to reach the final dare square is the winner of the game. He or she must complete one final dare in order to win.

How it was built
        ROCK TOWERS, Colossal Canyon was made almost entirely out of wood that was discarded into the garbage. It was carefully sculpted using a special navigator saw and painted with special paint to give it its rock like appearance. The rocks that are placed on the towers are real rocks collected on the shores of the Ottawa River.

The ROCK TOWERS game is covered by U.S. Patent No. 7,052,013, other patents pending.

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