ROCK TOWERS, Colossal Canyon
Done the pictionary and charades thing? Looking for something
different yet totally awesome? ROCK TOWERS is the coolest, most fun game you will ever play. Beautifully crafted from discarded wood and ordinary rocks, ROCK TOWERS will make your party be the party that everyone remembers.
This game is perfect for private parties, corporate and school functions.
*ROCK TOWERS, Colossal Canyon is a game that you rent only and is not available for sale. A host can accompany the game
to install the game, to facilitate the game and then remove the game. You may also rent the game without the host for a period of 4 days.
In this case a member from Junkyard Symphony will set up the game for you, explain how it works and leave the rest up to you. After 4 days the member will return to remove the game.
*Duration: With host, 2 hours. Without host, 4 days.
*Ages 8 and up. Max 30 players
Background
ROCK TOWERS was first invented by Junkyard Jonny when he was vacationing
at Bonechere Provincial Park in Ontario near Pembroke in 1999. Jonny was swimming on the beach searching for nice looking rocks.
He then had the idea to use the rocks for a game in which players had to stack the rocks on a larger rock without the rocks falling.
The first player to cause a rock to fall would be out of the game. The winner would be the last player left in the game.
Over the years, Jonny played the game with his family and close friends, developing
the game board and adjusting the rules to make the game more interesting. The game was always a huge success so Jonny eventually decided to
seek patent protection and trademarks for the game, which he achieved after a substantial investment of time and money.
Originally the game was much smaller and was designed to be sold in stores, but Jonny
had the idea of creating a large game that would be rented instead, so that the amount of resources needed
for the game would be reduced. Renting the game instead of selling it would also keep it unique, like all of Junkyard Symphony's shows.
Rules
Rules How do you play the game? You must be able to
successfully place a rock on a tower without the rock falling and you must be able to catch a marble
from a chute before it falls to the ground. It's not as easy as it sounds for the towers fill up
with rocks; there are six sizes of rocks, six sizes of towers, six sizes of marbles and six marble
chutes. Size six rocks are the biggest so they are the hardest to stack. Similarly, tower six is the
smallest and hardest to stack on. Marble six is heaviest and goes fastest. Chute six is the shortest
and gives the player the least playing time. So a rock six on tower six with marble six and chute
six is the hardest play. The easiest play would be a rock one on tower one with marble one and
chute one.
Roll the Dice
To begin, the first player rolls the 5 dice, two
green, two red and one white. The white die will indicate which object will determine the player's
points. If the white die shows a tower, then the tower size will determine how far the player's
marker will move ahead. If the tower chosen is five then the player will move ahead five spaces.
Next the player must determine what the number on the remaining dice will correspond with, either a
rock, a tower, a marble or a chute . The green dice can only go on rock and marble, while the red
dice can only go on tower and chute.
Drop the Marble and Stack the Rock
Once these have been chosen the player then takes the
corresponding rock and marble. The player places the marble into the designated chute and before
the marble reaches the end of the chute, the player must place the rock on the proper tower without
letting it fall or causing other rocks to fall. The player may only use one hand to place the rock
on the tower and catch the marble. If the rock falls or causes other rocks to fall or the player
fails to catch the marble then the player's marker does not move ahead. The player may not move any
of the other rocks on the tower.
Do a Dare and Move ahead More
If the player lands on a dare square marked as 'O',
the player must complete a dare from a list of dares. Successful completion of the dare allows the player to continue without losing a turn. When the player lands on a dare square, the player must roll three dice simultaneously then consult the book of dares. The green die will correspond with one of the six categories, feats of strengths, brain twisters, feats of skill, acts of comedy, animal imitations, and acts of acting. There are 11 dares in each category. The total of the two red dice indicates which dare the player must complete. For example, if the player rolls a six on the green die and a three and a five on the red dice, the player must chose category six, dare number eight.
The first player to reach the final dare square is the winner of the game. He or she must complete
one final dare in order to win.
How it was built
ROCK TOWERS, Colossal Canyon was made almost entirely out of wood that was discarded into the garbage. It was
carefully sculpted using a special navigator saw and painted with special paint to give it its rock like appearance.
The rocks that are placed on the towers are real rocks collected on the shores
of the Ottawa River.
The ROCK TOWERS game is covered by U.S. Patent No. 7,052,013, other patents pending.
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